About
Senior C++ systems engineer with 12 years of experience shipping production software in performance-critical, real-time environments. Specializes in low-latency systems design, CPU-level optimization, and concurrent programming – with hands-on profiling experience using PIX and in-house profilers across large-scale codebases at Activision and id Software. Engineer with a track record of delivering under hard constraints, deep command of systems fundamentals, and a bias toward getting things done. Yale University, The University of Tokyo.
TECHNICAL SKILLS
Languages: C++ (12 years, expert), C, C#, JavaScript/TypeScript, ReactJS/Native, HTML/CSS
Performance & Low-Latency: Cache-aware systems design, CPU pipeline optimization, low-latency memory architecture; working knowledge of lock-free data structures, atomic operations, and concurrent systems
Profiling Tools: PIX, in-house profilers – CPU bottleneck analysis, hot-path identification
Mathematics: Linear algebra, matrix transforms, quaternions, inverse kinematics, 3D spatial math
Graphics & Rendering: DirectX 11, modern graphics APIs, Vulkan – rendering pipeline, DLL encapsulation
Build & Dev Tools: Visual Studio, VS Code, Git, Perforce (P4V), CMake, Jenkins, Jira, Activision/id Software internal tooling
