Creating immersive games is what I live for. This passion has been the basis for starting my own development team and constant drive to build 3D engines from the ground up. Currently working on a fast paced coop FPS at Streamline Studios, I bring to the table the technical knowhow and design insight to build high performance, riveting games for console and PC. An imaginative problem solver, supremely self-disciplined, and used to tight deadlines, I am committed to life-long learning and always seeking greater technical and creative challenges.
-Adept in C++ and C#, well-rounded knowledge of OOP design patterns and core gameplay systems
(State machines, movement and combat mechanics, animation, AI, client server architecture)
-Solid grasp of linear algebra, physics, and graphics; deep passion for mathematics
-Experienced in engine building with DirectX, writing HLSL, and familiar with 3D rendering pipeline
-Especially passionate about graphics, camera effects, and physics-based movement
-Experience with net code and optimizing multiplayer games in UE4
-Familiarity with machine language, java, sql; able to pick up new languages with ease
-Visual Studio, Visual Studio Graphics Diagnostics, UE4, MPLAB IDE, Unity 3D
-Version control (SVN, Git), Jenkins, Doxygen, Bug tracking / Code review platforms (Jira, Crucible)
-3ds Max, Adobe CS (Illustrator, Photoshop, InDesign, Dreamweaver)
-Catalyst, Relativity, Cisco systems, SDL Trados, OmegaT
-Native level Japanese (JLPT Level 1), Korean, French and Thai
-Comfortable with AAA game development cycle, Agile practices, and creating GDD
-Copywriting and Editing, Networking and coordination skills, Knowledge of Japanese media and academic worlds, and general workings of Korean and Japanese society.