Gregory.weiner@gmail.com

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WORK EXPERIENCE

Doom Eternal, Programmer, id Software, Dallas, TX, 2019 – Present
C++ software development. Implementing game and engine related features for optimal performance and reliability. Creating modular and structured systems usable across teams. Research and Development work across multiple platforms including Windows, Linux, Android, primarily in C++ and C, but also using javascript, reactjs and native. Multiple systems including Audio, Rendering backends in D3D11 and Vulkan, Netcode, UI, video streaming and compression.

Multiple AAA games, Game Programmer, Streamline Studios, Kuala Lumpur, 2017 – Present
Known for work on AAA titles for PC and console like Final Fantasy XV, Bioshock Infinite, and Gears of War.
Currently working on Unbound, a fast-paced cooperative FPS based on UE4. My duties include:
-Implementing and enhancing gameplay features for optimal performance and greater immersiveness
-Creating modular and structured systems usable across teams
-Spearheading development of a 3D mathematics curriculum for internal training purposes.

Upcoming game project, Game Engine Developer, Global, 2015 – 2017
Developing DirectX 11 game engine for upcoming 3D FPS to be released on Steam.
(Concurrent development of versatile game engine for short term and long term releases).
-Core programming, development cycle, and task allocation.
-Continuing development in C++ via Visual Studio. Global coordination via GitHub.

“Escape from New York”, Founder / Lead Programmer, Global, 2013 – 2017
3D action/puzzle game for PC and mobile.
-Conceived original game concept, detailed development plan and work allocation.
-DirectX11 engine programming in Visual Studio, global coordination via Github.
-Gameplay, physics, and graphics programming, original content development, graphic design.
-Leadership and team management, market strategy and planning for release on Steam.

Sensacell, Inc., Programmer / Game Design Consultant, Bangkok, 2013 – 2016
(Interactive capacitive LED panel / game console manufacturer)
Consulting on software architecture and implementation for new game console system (Luxotronix).
-Game concepts, programming, and C language consulting.
-Collaboration on projects involving 3D simulation, PID controllers, and robotics/machine vision.

The University of Tokyo, Language Consultant, Tokyo, 2008 – 2016
Translation, editing, and consulting services in Japanese, Korean, and English. Fields including
IT, engineering, psychology, and PR for professors, doctoral candidates, major publications and corporations.
Coding confidential Japanese documents for global legal proceedings.

QUO Global, Copywriter / Brand Strategist, Bangkok, 2012 – 2013
Brand design and copywriting for hospitality industry, UN, and NGOs. Scriptwriting, interviews, and
postproduction for promotional videos. Japanese market content creation.

Ace, Ltd., Creative Director, Tokyo, Japan, 2007 – 2008
Designed / illustrated bestselling textbook in Japan. Web design, business planning.

Kaikai Kiki Co., Ltd. International Manager, (Murakami Takashi), Tokyo, 2006 – 2007
Painting work for contemporary manga-inspired artist. Editing art archives using Photoshop.
Bilingual correspondence, web development, artist profile management. Culmination of previous experience
at art galleries in Tokyo and Buddhist sculpture workshop in Seto, Japan.

EDUCATION
M.A., Anthropology, The University of Tokyo, Tokyo, Japan
Focus on IT and South Korean digital communities from an ethnographic perspective.
B.A., Anthropology, Yale University, New Haven, CT
Coursework in art, graphic design, animation, English literature, and psychology.

CERTIFICATIONS                
Microsoft Specialist   Programming in C#
Brainbench                   C++ Programmer, Computer Programmer