Project Orion — id Software / Bethesda
Contributed to Orion, Bethesda’s proprietary game streaming platform and in-house competitor to Google Stadia. Built the native C++ WinRT client with low-latency input handling via a dedicated input thread decoupled from UI rendering. Owned the D3D11 and Vulkan rendering backend across PC, Linux, and Android. Ported core engine systems of a flagship Bethesda RPG title to a custom Linux-based streaming environment.

